RIDE • DELIVER • EARN • "YOUR CITY. YOUR RULES."
The consolidated, single master webpage integrating all project documentation, 68 asset specifications, dual 2D turnaround & 3D AI generation prompts, Blender 5.1 automation scripts, realistic PBR mobile guidelines, and team accountability matrix.
The official poster establishes the visual foundation for the entire game: golden-hour sunlight glistening on wet asphalt, towering skyscrapers, dense auto-rickshaws, and high-intensity neon purple/cyan smartphone ride requests.
From free-roam patrol to high-stakes pickup deadlines and 5-star passenger payouts.
Explore a living 500m city with traffic, pedestrians, narrow alleys, and dynamic passenger hotspots.
Real-time calls, 10s accept or decline window, distance bonuses, and high-fare surge zones.
Reach pickup (02:30) and drop-off (05:42) before the countdown expires with penalty risks.
Upgrade your ride, unlock 200cc naked sports bikes, 110cc commuter scooters, and high-tech EVs.
Drive safe, avoid violent crashes, keep your rating 5-star, and unlock maximum passenger tips.
Generate clean orthographic concept sheets first to lock in proportions before AI 3D mesh generation and Blender decimation.
Copy the "2D Ref Sheet Prompt" from the catalog. Paste into Midjourney v6 (--ar 16:9 --v 6.0) or Flux.1 to generate 4-view orthographic turnaround sheets (Front, Side, Back, 3/4) on neutral cyclorama.
Feed the 2D reference sheet into Hunyuan3D 2.0 or Meshy 4 using the "3D Model Prompt". The AI derives depth and quad geometry directly matching the reference silhouette.
Import into Blender 5.1: Center pivot to origin (0,0,0), decimate to target mobile poly budget, bake high-to-low 1K normal maps, pack ORM textures, and export FBX (-Y Forward, Z Up).
Every 3D mesh, vehicle, prop, sound, and widget tagged with its Unreal label, 2D Reference Prompt, and 3D Model Prompt.
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Achieving 95% of console graphical fidelity on Android and iOS within strict mobile hardware constraints.
Never render 100k polygon desktop Nanite meshes on phones. Use 5k–7.5k tri base meshes with tangent-space normal maps baked from high-poly sculpts.
Combine three maps into one RGB texture (R: AO, G: Roughness, B: Metallic). Cuts texture samplers and mobile bandwidth by two-thirds.
Snap modular road segments and building facades cleanly on 500cm/1000cm grid intervals. Utilize Instanced Static Meshes (ISM) to keep draw calls under 120.
Use 44.1kHz 16-bit mono single-cylinder engine loops (under 400KB) crossfading from 850 RPM idle to 7000 RPM high throttle.
Mesh > Clean Up > Degenerate Dissolve and delete zero-area faces and non-manifold edges.
(X:0, Y:0, Z:0) for seamless road snapping.
UCX_MeshName. Never use per-poly collision on mobile.
-Y Forward, Z Up with Scale 100.0 (1 unit = 1 cm).
Headless automation scripts and live MCP socket bridge connecting AI agent tools directly into Blender 5.1.
When Blender 5.1 is open with the Ride City addon active, the AI executes viewport actions, object inspections, bone rigging, and automated normal baking live over localhost TCP.
uv run python scripts/blender_service.py --host 127.0.0.1 --port 9876
Processes raw Hunyuan3D geometry in background mode without launching the Blender UI. Automatically removes non-manifold edges, applies decimate modifier, and exports clean FBX.
blender --background --python scripts/sanitize_hunyuan.py -- input.obj output.fbx
Clear responsibility boundaries to maintain velocity and eliminate duplicate work across the studio.
UCX_).